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Since we’re limited to low-level creatures, Wild Shape amounts to temporary hit points as a bonus action, making it an ideal improvement to the whole stack. Druid 2, Circle of the Moon: Again, choose the option that provides benefits other than to spellcasting features.Bard 1, College of Valor: As a caster we’re pretty pitiful – not enough levels – so we’d get more use out of the College of Valor, which lets you use the Bardic Inspiration die for almost every kind of roll in the game.Taking this level first means you can add spells of higher levels through other spellcasting features. Wizard 1: Whereas subsequent classes allow you to take spells of levels for which you have slots, wizards get six level one spells as part of the “Spellbook” feature and must add them from there.Always double your expertise in Perception if you can – it’s by far the most common check at the tables I’ve played at. Rogue 1: A little bit of rogue makes everything better.
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#5E CHARACTER BUILDER MULTICLASS FULL#
Here’s the full class list for a level 15 all-class build, given in order of acquisition. In either case, you’re best off taking the starting money rather than an equipment pack, especially since you’ll need a variety of components and focuses for the spell-casting classes. Equipmentįor a one-shot, starting equipment is a pretty fluid option often it doesn’t even come up unless you can find a clever, oddball use for it the DM might like. This also leaves us with the most starting wealth to work with. I figure the most likely way for someone in the general medieval fantasy setting of D&D to get that way is to come from privilege, so Noble it is. The character we’re building has literally no special skills comparative to other adventurers at this level. Settle in, friends – this is us for life. With 15 levels to work with and 12 classes to cover, we won’t ever get one. Keep in mind that ability score improvements are fourth-level class features. I left the 13 in Intelligence, since most of the level 1 spells that use that stat arcane casters are focused on utility instead of attacks or saving throws. Adding the racial bonus, we have just what we need, if we put the 12 in Constitution. Using a point buy instead of the standard array we can afford a stat block of 11-12-13-13-13-13. For this build, we need a 13 in everything except, oddly, Constitution. In order to take a level in a given class, we need at least a 13 in its primary stat – Charisma for Warlocks and Sorcerors, Dexterity for Rogues and so on. What else but human? A +1 to every stat gives them the highest total starting bonus in the game, and we don’t need to be specific to any one stat. *As a note, this guide is based on the Player’s Handbook and excludes additional races or subclasses from Volo’s Guide to Monsters or Xanathar’s Guide to Everything. Here’s a practical guide to multiclassing in everything.* I haven’t multiclassed a character since. So was born Maxwell Minimus, the Everyman, a Frankenstein of a character with at least one level in every player class. “And yes,” she said, “You need to multiclass in everything.” I filed this in the Bag of Holding marked “never going to happen.” Then one of the players in my regular group, frustrated by waiting months for high-level features, offered to DM a one-shot adventure with 15th-level characters. One summer evening my Dungeon Master (DM) and I took this to its logical conclusion: “Could you take a level in every class?” “What are you playing tonight?” my party asked as I set a bulging tote bag on the table.ĭungeons & Dragons’ Fifth Edition made multiclassing much easier than previous editions.
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